Virtual Worlds

Articles about virtual team collaboration technology and software, specifically how virtual worlds can be used by a virtual team.

The Future of Virtual Teams: Collaboration in 3D Web

A new report from Forrester Research is encouraging businesses to consider virtual worlds as a necessary next step in helping collaboration among team members and businesses. Reports such as this strengthen our conviction that, just as the Internet revolutionized the way we communicate and collaborate with each other, virtual worlds and the 3D world wide web will soon have the same transformational effects on the way we communicate and collaborate.

Motivation in Virtual Teams: Lessons from Virtual Worlds

Last week I read a report called Leadership in Games and at Work: Implications for the Enterprise of Massively Multiplayer Online Role-playing Games (MMOGs), put out by an organization called Seriosity (condensed report, full report). Their study investigated the lessons that MMOGs might have for leadership in the workplace, with the suggestion that experience in MMOGs or virtual worlds crosses… Read more →

A Mashup for Virtual Team Collaboration

In my last post I suggested that simply copying and pasting the real world into a virtual environment is likely not enough to optimize virtual world collaboration. Sun Microsystems is a company that seems to understand this and is utilizing the company’s virtual world in an interesting way. Rather than make everything a carbon-copy of the real world, Sun is… Read more →

Time to Think Differently About Collaboration in Virtual Worlds

I demonstrated Second Life a few days back to an MBA class on e-business. There seemed to be some confusion about what something like Second Life is for or what people can do there, and for that matter, why they would want to. This confusion seems to exist even among businesses that are building a presence in Second Life. Some… Read more →