virtual worlds

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Virtual Worlds: A Potential Tool for Cross-Cultural Training

Previously, Surinder wrote a blog post on his observations about different cultural expectations and implicit communication patterns.  He discussed some ways that virtual team leaders could help limit cultural snafus in teams. As more companies are working with partners around the world and multicultural teams occur more and more often, understanding of cultural differences is important for team members and… Read more →

Understanding the Benefits and Uses of Virtual Worlds

Surinder and I are currently attending the Mardi Gras conference on virtual worlds in Baton Rouge along with our colleague Rui Huang. We are here to present our paper that I discussed in last week’s post and also to hear the exciting work that others are pursuing in and around virtual worlds. I am amazed by the breadth of interests… Read more →

How Virtual Worlds May Help Leadership Development

How Virtual Worlds May Help Leadership Development

In August, Betsy wrote a post on the potential of virtual worlds for leadership development.  In that post she mentioned the benefits and opportunities available for leadership development in game-based virtual worlds, such as World of Warcraft, and non-game virtual worlds. She mentioned visualization in virtual worlds as one aspect that can enable leadership training through behavior change and “stickiness”… Read more →

An Egregiously Overlooked Use for Virtual Worlds

An Egregiously Overlooked Use for Virtual Worlds

Although many people utilize virtual worlds for purely recreational purposes, there are a lot of companies trying to think of creative business applications for this new technology.  I’m particularly intrigued by the potential uses of virtual worlds in the hiring process.  Some organizations are now holding job fairs, recruiting sessions, and interviews in virtual worlds (see articles from WSJ and… Read more →

Using Virtual Worlds for Leadership Development

Using Virtual Worlds for Leadership Development

In this post, I would like to get back to a really basic interest of the Leading Virtually group.  There are at least a few prominent articles (see, for example, the Seriosity report and an HBR article) that predict multiplayer online games offer us a preview of the future of the business environment and leadership.  While this may be true, we are interested primarily in the potential of… Read more →

Rethinking the Value of Virtual Worlds for Virtual Team Collaboration

The unexpected results from our studies comparing virtual team collaboration in virtual worlds to that in instant messaging (see previous post in which we discussed this) have prompted me to rethink the value of virtual worlds for virtual team collaboration. I have so far been focusing on the potential of virtual worlds to add value during the collaboration event itself…. Read more →

Motivation in Virtual Teams: Lessons from Virtual Worlds

Last week I read a report called Leadership in Games and at Work: Implications for the Enterprise of Massively Multiplayer Online Role-playing Games (MMOGs), put out by an organization called Seriosity (condensed report, full report). Their study investigated the lessons that MMOGs might have for leadership in the workplace, with the suggestion that experience in MMOGs or virtual worlds crosses… Read more →

Time to Think Differently About Collaboration in Virtual Worlds

I demonstrated Second Life a few days back to an MBA class on e-business. There seemed to be some confusion about what something like Second Life is for or what people can do there, and for that matter, why they would want to. This confusion seems to exist even among businesses that are building a presence in Second Life. Some… Read more →

Returning to Leading Virtually

I have been away from writing for Leading Virtually for a little more than a year. I didn’t intend for my absence to be so long, but it was a very eventful and busy year for me. I am happy to be blogging again for Leading Virtually at the start of this new year! Although I was away from Leading… Read more →

Using a Virtual World for Multiple Audiences: Benefits & Challenges

At the Academy of Management meeting earlier this month, I had the pleasure of assisting Dr. Ulrike Schultze in a session that she coordinated. The panelists at the session were respected journal editors. What was different about this session from other sessions at the annual meeting was that it was held simultaneously in Second Life and the hotel in Chicago. … Read more →